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SpeedMVPs

Object Detection

Object detection locates and classifies objects within images and video: bounding boxes, class labels, and confidence scores, in real time or in batch. We build the full pipeline, from dataset labeling through model training to deployment on cloud GPUs or edge hardware, tuned to your specific accuracy and latency requirements.

Key stats: Object Detection
2-3 Weeks
Typical Delivery Timeline

From Dataset to Deployed Detection Model

1

Model Selection

  • YOLO family (YOLOv8, YOLOv11) for real-time, single-stage detection
  • Detectron2/Faster R-CNN-style two-stage detectors for higher accuracy on small or overlapping objects
  • Transfer learning from COCO-pretrained weights vs. training from scratch, chosen by how close your domain is to natural images
  • Architecture chosen against your latency budget and required mAP, not a leaderboard number
2

Real-Time vs. Batch Inference

  • Real-time inference at target frame rates for live video monitoring or automation
  • Object tracking (e.g. ByteTrack) across frames to cut per-frame compute and stabilize IDs
  • Batch inference for processing archives of images or recorded video where latency isn't the constraint
  • Model size and quantization tuned differently depending on which mode you need
3

Edge vs. Cloud Deployment

  • Cloud GPU inference for centralized processing that scales elastically with volume
  • On-device inference when latency, bandwidth, or data-residency rules out round-tripping to the cloud: see Edge AI Deployment for the full model-compression and runtime pipeline
4

Dataset & Labeling

  • Bounding-box annotation using CVAT, Labelbox, or Roboflow
  • Active learning to prioritize which frames get labeled next
  • Augmentation and, where useful, synthetic data for underrepresented classes
  • Ongoing re-labeling as real-world edge cases surface in production
5

Accuracy-Latency Tradeoffs

  • mAP vs. inference-time tradeoff mapped across candidate models before committing to one
  • Quantization (FP16/INT8) and pruning cut latency at a measured accuracy cost
  • Input resolution tuning as a direct lever on both speed and small-object accuracy
  • Confidence threshold tuned to balance false positives against missed detections for your use case
6

Where Object Detection Gets Used

  • Quality inspection on production lines, flagging visual defects in real time
  • Security and access monitoring on camera feeds
  • Retail shelf and inventory monitoring
  • Traffic, safety, and PPE-compliance monitoring

Our Object Detection Services

Computer vision that locates, classifies, and tracks objects in images and video

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Model Selection & Training

YOLO, Detectron2, or task-specific architectures fine-tuned and benchmarked on your data.

Real-Time Video Inference

Live detection pipelines running at target frame rates with object tracking across frames.

Batch Image Processing

High-throughput detection over image archives or stored video where latency isn't the constraint.

Edge Deployment

Models exported to ONNX/TensorRT and optimized for Jetson, Coral, or mobile hardware.

Dataset & Labeling Pipelines

Annotation tooling, active learning, and augmentation to build and grow your training set.

Accuracy-Latency Tuning

Quantization, pruning, and threshold tuning to hit your specific speed and accuracy targets.

Quality Inspection Pipelines

Defect and anomaly detection pipelines for production-line or visual QA use cases.

Why Teams Pick SpeedMVPs for Object Detection

We pick the model to fit your latency budget

A 60fps security feed and an overnight batch job need different architectures; we benchmark against your actual constraint, not a leaderboard number.

We pick the model to fit your latency budget

Dataset work is part of the deliverable

Model accuracy is bounded by data quality. We build the labeling pipeline and augmentation strategy alongside the model, not as an afterthought.

Dataset work is part of the deliverable

Edge and cloud are both first-class

We export the same model family to ONNX/TensorRT for on-device inference or serve it from a GPU cluster, depending on your latency and connectivity constraints.

Edge and cloud are both first-class

Benchmarked on your hardware, not ours

mAP numbers from a paper don't tell you what happens on your target device at your frame rate; we test on the actual hardware.

Benchmarked on your hardware, not ours

Object Detection, FAQ

YOLO and other single-stage detectors (YOLOv8, YOLOv11) are the default choice for real-time applications because they run one pass over the image and hit 30-60+ fps on modest GPUs. Two-stage detectors like Faster R-CNN or Detectron2's architectures are more accurate on small or overlapping objects but slower, so we reach for them when accuracy matters more than frame rate, such as offline batch analysis rather than a live video feed.

Yes. We export trained models to ONNX or TensorRT and run inference on edge hardware like NVIDIA Jetson boards, Coral Edge TPUs, or modern smartphone NPUs. This adds a step (quantization and hardware-specific optimization) and typically costs some accuracy versus the full-size cloud model, but removes network latency and keeps footage from leaving the device.

Starting from a COCO-pretrained backbone, a few hundred to low thousands of labeled images per object class is a reasonable starting point for transfer learning, though it depends heavily on how visually distinct your classes are and how much variation (lighting, angle, occlusion) they need to handle. We usually train a baseline on an initial batch, measure where it fails, and label more data targeted at those failure modes.

Larger models with higher input resolution generally detect more accurately, especially on small objects, but cost more compute per frame. We manage this through model size selection (e.g. YOLOv8n vs. YOLOv8x), input resolution, and quantization (FP16 or INT8), and tune the confidence threshold to balance false positives against missed detections for your specific use case.

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